2020.2.21 20:19:50
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 0 MHz with 4095MB RAM
Video : NVIDIA GeForce 840M (9135)
General protection fault!
History: UObject::DissociateImports <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2ZoneName.18_20 NULL) <- FL2GameData::GetZoneNameTexture <- FL2GameData::processGetZoneNameInfo <- FL2GameData::GetZoneID <- NConsoleWnd::GetZoneID <- NCMinimapWnd::FindMapIndex <- NCMinimapWnd::AdjustMapView <- UUIAPI_MINIMAPCTRL::execAdjustMapView <- UObject::execClassContext <- (MinimapWnd_Expand Transient.MinimapWnd_Expand0 @ Function Interface.MinimapWnd_Expand.AdjustMapToPlayerPosition : 0041) <- UObject:rocessEvent <- (MinimapWnd_Expand Transient.MinimapWnd_Expand0, Function Interface.MinimapWnd_Expand.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::NotifyResolutionChanged <- WM_SIZE <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- UObject::DissociateImports <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh LineageWeapons.rangesample NULL) <- GetEnchantedWeaponMesh <- USubSkeletalMeshInstance::AttachedMeshRender <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 0 MHz with 4095MB RAM
Video : NVIDIA GeForce 840M (9135)
General protection fault!
History: UObject::DissociateImports <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2ZoneName.18_20 NULL) <- FL2GameData::GetZoneNameTexture <- FL2GameData::processGetZoneNameInfo <- FL2GameData::GetZoneID <- NConsoleWnd::GetZoneID <- NCMinimapWnd::FindMapIndex <- NCMinimapWnd::AdjustMapView <- UUIAPI_MINIMAPCTRL::execAdjustMapView <- UObject::execClassContext <- (MinimapWnd_Expand Transient.MinimapWnd_Expand0 @ Function Interface.MinimapWnd_Expand.AdjustMapToPlayerPosition : 0041) <- UObject:rocessEvent <- (MinimapWnd_Expand Transient.MinimapWnd_Expand0, Function Interface.MinimapWnd_Expand.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::NotifyResolutionChanged <- WM_SIZE <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- UObject::DissociateImports <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh LineageWeapons.rangesample NULL) <- GetEnchantedWeaponMesh <- USubSkeletalMeshInstance::AttachedMeshRender <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop